Files to download:
1. VisualSmalltalk 3.12
The Genesis Engine is a lowlevel library for fast rendering of BSP worlds commonly used to build Games like Quake III.
Please visit Genesis website to read more information about it.
Here you will find a lowlevel implementation of the API, a medium level framework of Genesis Objects and a HighLevel implementation of animated actors and explorable worlds.
Also you will find a an interface to Particles API (of David K. McAllister) to support high number of animated particles.
Snapshots:Actor Viewer and GenesisCoordinators
Simple Boids Implementation (a fish tank).